Playing dress-up in the DC universe
There’s been a steady uptick in quality with NetherRealm’s fighters of late, improvements across
the board steadily turning the studio into one of the front runners on the beat-’em-up scene in some regards. Since 2011’s Mortal Kombat reboot, we’ve seen games that hold up as proper competitive
fighters rather than relying on shock value and wackiness, with quality ramping up with each subsequent release – the first Injustice showed real promise and improvement, with Mortal Kombat X the most refined and creative of all the team’s projects. And now, Injustice 2 takes a little bit from feedback garnered on those games to create a fighter that sits alongside MKX as NetherRealm’s finest work. Core systems change little from the first game – three different strengths of attack and a character-specific trait sit on the face buttons, with shortcuts for throw and interact on triggers along with the Meter Burn button for powering up moves, and NetherRealm’s ever-pointless stance switch button. The only real change is that more things can be meter burned now, offering Air Escapes to
break free of juggle combos and Roll Escapes to safely close distance. Level interactions and transitions return, once again affected by your character’s ‘class’ – while Batman might blow up a sign in the background or leap off it, beefier characters like Swamp Thing or Grodd will just rip it out of the ground and chuck it. Gentler environmental attacks are no longer unblockable and many can
be used to extend combos or end on a big damage move, plus working them into your regular strings tends to look flashy as well as dealing good damage, a win/win situation for a fighting game.
NetherRealm’s big bullet point for Injustice 2 is the game’s loot system, with countless unique gear pieces (at least in terms of their randomly-rolled stats – many look alike) allowing you to both physically and mechanically customise your heroes and villains to your liking. There’s no denying that popping a loot box to find a shiny new Epic for your main is a thrill, but the system itself
is somewhat muddy in its execution. Gear stats don’t apply in Ranked matches but can only be disabled via a mutual menu option in unranked modes, which can lead to confusion as you attempt to use abilities you don’t have or get battered by a fully geared character because you forgot to toggle an option. This is exacerbated by the fact that boxes drop not only gear but unique abilities too, which
can be anything from adding a Meter Burn option to a move or combo that doesn’t usually have one to completely replacing moves or even Character Powers. While this offers great versatility and freedom in modes that support it, that’s everything but competitive play, where these tools are often needed most to ensure character versatility and counter bad matchups. Their omission in Ranked naturally makes the game easier to balance, but it can’t help but feel like a step back after MKX’s threestyles-per-character solution, and a similar solution would have been preferable here. It’s
still too early to be calling tier lists but even now, it’s clear that some characters simply don’t have ways of reliably getting in on others, and without the extra options offered by these additional abilities, those guys aren’t likely to see a great deal of competitive play.
The main issue there is that zoners – fighters who control the stage with projectiles and traps – are extremely strong in Injustice 2. Doctor Fate pretty much exists to chuck stuff at other people, while Deadshot is master of the ragequit, able to lock down a lot of the cast with shots that can reach more or less anywhere on the screen and bullet buffs that can even drain super meter in the process.
Characters with teleports or similar moves are well equipped to deal with zoners, but everyone else tends to need meter in order to close the gap and avoid being chipped to death. And that’ll happen – chip damage is crazy high and even if your blocking is on point, you’ll take a lot of passive damage as you close in on thing-flingers. In more balanced matchups, the game’s solid systems are far more
prevalent and while the dial-a-combo style strings won’t be to everyone’s tastes, the combo system is flexible and all kinds of crazy juggles are possible with practice and skill.
Lack of content saw genre headliner Street Fighter V catch a lot of flak at launch, but Injustice 2 was never going to fall into the same trap – few developers make fighters packed with more to do than NetherRealm, after all. True to form, there’s tons to see and do here, with a cinematic Story mode
(secretly the best DC movie in years, daft though it is), constantly updating Multiverse challenges, a comprehensive online suite and something we never knew we wanted until now – AI loadouts. This allows you to gear up a character and modify their attributes by assigning skill points across a number
of attitudes and play styles, effectively programming how they will be played in a limited yet effective manner. It’s Super Hero Manager 2017, the fighting game equivalent to Gran Turismo’s B-Spec races and as well as being a great way to grind out challenges and Trophies with characters you can’t use well (or just grab some free loot boxes while you do something else), you’ll also find yourself rooting for your creation and cheering them on to bring you home that shiny new loot. Just
don’t get too lazy with it.
Animation still feels a little stiff and robotic and zoning might well be too strong as it is now but in most other respects, Injustice 2 is a clear success. Even with the host of other great fighters released this year, we can still see ourselves coming back for a few loot boxes or multiplayer sessions for
the foreseeable future, especially considering how much more DLC characters will add with their new loot. Another cracking fighter from a studio still on the up.
Saturday, July 7, 2018
Tuesday, July 3, 2018
150 GREATEST MOMENTS IN GAMING
150. THE FIRST GAME EVER
THE MOMENT: In 1958 Manhattan Project scientist Dr. William Higinbotham created Tennis For Two on a Donner computer.
WHY? Because it was the birth of videogames as we know it.
149. THE SOUND OF MUSIC
THE MOMENT: The Vectrex debuted the idea of console start-up music, ushering gamers into a new world of entertainment.
WHY? Boot-up sounds would become a defining feature of console hardware.
148. HOT COFFEE
THE MOMENT: Hacked Grand Theft Auto: San Andreas code reveals abandoned sex mini-game. Controversy ensues.
WHY? GTA has always sat within the crosshairs of mainstream media but Hot Coffee caused global outrage, leading to an overhaul of rating systems.
147. LEEROY JENKINS
THE MOMENT: When a World Of Warcraft player with a penchant for poultry dismantled an intricate battle strategy that cost the lives of the rest of their team.
WHY? The video became an internet phenomenon that spread far and wide beyond the boundaries of gaming into mainstream media.
146. TOMODACHI LIFE CONTROVERSY
THE MOMENT: When Nintendo received criticism for not including same-sex relationships in its life-sim Tomodachi Life.
WHY? It highlighted how behind Nintendo was in terms of social game design.
145. QTES ARE BORN
THE MOMENT: When a cinematic sequence turns interactive, prompting the player to initiate an action to progress.
WHY? Shenmue director Yu Suzuki coined the term, but the concept can be traced back to arcade laserdisc game Dragon’s Lair. In recent years it has become a staple of contemporary game design.
144. MIKE SINGLETON’S LEGACY
THE MOMENT: The Lords of Midnight and Doomdark’s Revenge creator Mike Singleton passes away 10 October 2012.
WHY? Hugely influential through his seminal Eighties text adventure, Singleton’s indelible impact on videogame storytelling remains his unfading legacy.
143. LEGO BUILDS AN EMPIRE
THE MOMENT: TT Games releases Lego Star Wars: The Video Game in 2005. The world falls in love with cute yellow blocks all other again.
WHY? Utilising smart licensing, nostalgia and affable humour, the streets were soon paved with gold (well, yellowy-gold bricks) as Lego became a videogame powerhouse.
142. MORTAL KOMBAT’S KILLING BLOWS
THE MOMENT: With the iconic booming voice ordering ‘Finish Him’, a decisive killing blow is dealt to your opponent with brutal results. One of the first instances of such over-the-top movie violence in videogames.
WHY? Mortal Kombat was developed by John Tobias and Ed Boon as a response to the ever-popular Street Fighter II, albeit with a focus on blood, weapons and more general brutality. What Boon and Tobias could never predict, though, was the staying power their ‘Fatalities’ would accrue, and the cultural impact they would make – the impact of which can still be seen today (think Gears Of War’s executions).
141. RISE OF THE INTERNET
THE MOMENT: When internet forums started to populate with weird, often illogical videogame memes.
WHY? A huge part of gaming culture that has grown in recent years, memes represent the weird, passionate fandom that simply doesn’t exist anywhere else.
140. GAMES™ RUINS STAR WARS
THE MOMENT: Issue 10 of games™ reviewed BioWare’s KOTOR, complete with a spoilerific image.
WHY? Only one other moment in games™’s historic tenure has caused its readership to turn to the Dark Side quite like the offending image (see moment 133). Again, we’re very sorry.
139. SILENT HILL LAUGHS AT ITSELF
THE MOMENT: After completing a series of tasks in Silent Hill 2, the puppet master is revealed to be a Shiba Inu dog.
WHY? One of the lighter moments in the otherwise oppressively dark Silent Hill series. Don’t underestimate the power of self-effacing humour.
138. JACK THOMPSON’S CRUSADE
THE MOMENT: American activist Jack Thompson takes umbrage to mature content – violence and sex in particular – in videogames and files several lawsuits against high-profile publishers.
WHY? Thompson is one of many to levy unsubstantiated claims that videogames lead to real-life acts of violence. His continued failure and disbarment highlights how ridiculous and ill-informed some outspoken members of the media still remain.
137. KEN KUTARAGI’S GREATEST HITS
THE MOMENT: Former Sony Computer Entertainment CEO Ken Kutaragi dispenses sage wisdom to the industry large.
WHY? “[PS3 is] for consumers to think to themselves ‘I will work more hours to buy one’. We want people to feel that they want it, irrespective of anything else.”
136. WARNER BUYS ATARI
THE MOMENT: Nolan Bushnell sells Atari to Warner Communications for a considerable sum,
estimated at $28-32 million.
WHY? It was a moment that legitimised the medium to the wider world. All of a sudden videogames were serious business. And more importantly, could make a lot of money.
135. KONAMI’S WORST E3
THE MOMENT: Konami’s 2010 E3 press conference stunned the gathered press…and not for the right reasons.
WHY? Failed stunts, barmy presenters and baffling statements, one media outlet labelled it as an “uncomfortable monstrosity.” Lesson learnt.
134. TRIALS AND ERRORS
THE MOMENT: Edging victorious over the finish line on Trials Evolution with just a hair between you and your opponent.
WHY? One of the most essential multiplayer experiences of the last decade, few games have inspired such fierce competition.
133. WHERE’S Half Life 2
THE MOMENT: games™ decides not to review Half-Life 2, given we received the code after the game hit retail.
WHY? No other moment in the history of games™ has been criticised quite so aggressively. After being accused of laziness, pettiness and downright stupidity, we eventually decided to review
it in a bookazine.
132. HACKERS GET MORE OUT OF KINECT
THE MOMENT: When an industrious community of hackers took Kinect far beyond the boundaries of gaming.
WHY? Utilising Microsoft’s motion controller for creative exploration – including robot vision and 3-D doodling – demonstrated the nascent capabilities of the divisive hardware.
131. CLOVER BURNS BRIGHTLY
THE MOMENT: Viewtiful Joe, Okami and God Hand. These excellent games from a very short-lived game studio were created by some of Japan’s most brilliant designers.
WHY? Few developers have achieved so much in such a short period of time. The studio’s closure remains a blow to game design.
130. PETER MOLYNEUX CHOOSES A GOD
THE MOMENT: Industry hyperbole machine Peter Molyneux reveals what’s inside the cube: a chance to be a god.
WHY? How many games actually end with a life-changing event? The winner, Bryan Henderson, will take on the mantle of ‘god’ in Godus come release.
129. THE GAMECUBE’S SECRET
THE MOMENT: Discovering that the GameCube had two alternative boot sequence sounds.
WHY? While Sony and Xbox’s consoles were all about pomposity, Nintendo remained willingly playful despite its heavy competition.
128. PUBLISHER SENSITIVITY
THE MOMENT: The debut trailer for Resident Evil 5 reveals a white protagonist gunning down black characters in an African village.
WHY? Allegations of racism and insensitive imagery had a surprisingly positive outcome, sparking a debate about how videogames represent people.
127. MASS EFFECT 3’S ENDING
THE MOMENT: When BioWare’s epic sci-fi trilogy came to a close and the wails of disgruntled fans
could be heard from space.
WHY? BioWare buckled to the complaints and offered an extended ending. A win for the fans; a loss for creative integrity.
126. ET DESERTED
THE MOMENT: The notorious urban legend of Atari burying thousands of ET cartridges turns out to be true (sort of).
WHY? It got the world talking, both when the original rumour began to spread and recently when the copies were unearthed.
125. THE RETURN OF THE 2D PLATFORMER
THE MOMENT: Limbo, Super Meat Boy, Rayman Origins, Spelunky! Just a few of the games that reclaimed the 2D platformer for a new generation.
WHY? Developers excavated the past for ideas and presented some of the most progressive games of the generation.
124. OUTDATED HOSTS
THE MOMENT: Actor Jamie Kennedy bumbles around the stage at E3 embarrassing both himself
and the games industry in general.
WHY? Kennedy antiquated remarks proved that gamers would no longer tolerate stereotypes. Time to move on.
123. THE ‘TWIN PEAKS’ OF GAMES
THE MOMENT: Some think Deadly Premonition is a work of art others think it’s a work of crap. It’s one of the most divisive games ever made.
WHY? Deadly Premonition’s cult following is as bizarre as the game itself.
122. WIIMOTE DRAMA
THE MOMENT: When the Wiimote slipped out of the player’s hand and caused destruction to your furniture.
WHY? A backlash against Nintendo Wii at no fault of the company’s negligence. Never underestimate consumers.
121. SAREN’S CHOICE
THE MOMENT: When your actions in Mass Effect cause [spoilers!] Saren to kill himself.
WHY? It was the first sign that Bioware’s promise of a franchise impacted by your choices could be possible.
120. THE RISE OF IN GAME ADS
THE MOMENT: Almost instantly after the inception of gaming, corporations discover a lucrative
marketing opportunity.
WHY? A direct feed to today’s youth, in-game ads sell everything from fast food to presidential candidates to gamers
119. URBAN REALISM
THE MOMENT: Walking through a virtual proxy of an existing city and feeling the culture bleeding through the pavement cracks.
WHY? Grand Theft Auto, Activision’s Tony Hawk series and Sleeping Dogs all used iconography, music and fashion to make videogame worlds feel authentic.
118. VIRTUAL MISHAP
THE MOMENT: Nintendo releases the Virtual Boy, the first “portable” games console capable of
displaying “true 3D graphics”.
WHY? It was Nintendo’s first commercial failure after a string of hugely profitable and inventive technological advancements. Lessons were learnt.
117. #1REASONWHY
THE MOMENT: A discussion around why there are fewer women working in videogames explodes on Twitter.
WHY? It was direct insight into the lack of equality in the industry, as thousands took to social media to tell their stories.
116. ATARI STOPS MAKING CONSOLES
THE MOMENT: The pioneer in home videogame consoles, Atari exits the hardware race in 1996.
WHY? As one of the leading innovators in console hardware, the commercial failure of the Atari Jaguar marked the end of an era.
115. THE MYSTERY OF HALF LIFE 3
THE MOMENT: Valve continues to make fans wait for a sequel over a decade in the making.
WHY? The drawn-out anticipation towards Half-Life 3 has almost entered industry joke status, but in terms of pure excitement Valve’s sequel overshadows everything.
114. THE RISE OF THE BEDROOM CODERS
THE MOMENT: The early years of videogame software are dominated by the imagination of individuals designing games from their bedroom.
WHY? It established a movement in the games industry. Creativity was king and anyone with an idea had the potential to be a game developer.
113. NINTENDO LOSES A PIONEER
THE MOMENT: Former Nintendo president Hiroshi Yamauchi passed away in 2013 after running the company for over 50 years.
WHY? Under Yamauchi’s leadership Nintendo entered the electronics market and became the global leader in the videogame industry.
112. THE INDIE AGE
THE MOMENT: When triple-A videogames funded by publishers and designed by hundreds of people took a backseat to the ingenuity and imagination of smaller teams.
WHY? The indie movement over the last decade has provided both a fresh creative outlet and profitable alternative to the existing industry business model.
111. THE LAUNCH OF XBOX LIVE
THE MOMENT: Microsoft launched its online service in 2002, introducing one of the fundamental
features of Xbox.
WHY? Sega was the first to debut online connectivity out of the box but Xbox came along when broadband was more widely adopted and popularised the concept.
110. BIOSHOCK LIVES UP TO ITS NAME
THE MOMENT: As the curtain is drawn back on BioShock’s villain, one of the most subversive
narrative rug-pulls is carried out.
WHY? Storytelling in videogames is often criticised, but Ken Levine’s script provided a hugely thought-provoking twist.
109. VIDEOGAME MOVIES SUCK
THE MOMENT: When the Super Mario Bros. movie adaptation is released and the world weeps.
WHY? Not even the late, great Bob Hoskins can save this atrocity. And so starts the calamitous history of videogame movie adaptations.
108. THE DOWNFALL OF ARCADES
THE MOMENT: As home consoles and online interactivity become the predominant videogame hardware, the popularity of arcades dwindle.
WHY? For many gamers, arcades were formative to their love affair with the medium, and their continued closure, not to mention waning status, signals that their time has passed.
107. FINDING YOSHI
THE MOMENT: Collecting all 120 stars in Super Mario 64 and finding an old friend on top of the castle.
WHY? Finding Yoshi felt like a genuine reward for persevering through every puzzle and collecting all the stars in the game.
106. THE PASSING OF A LEGEND
THE MOMENT: Not a great moment, rather an acknowledgment of a great man. When Apple co-founder Steve Jobs passed away in 2011, he left an indelible mark on the games industry.
WHY? Jobs was a strong advocate of gaming; his technology innovations paved the way for modern game consumption.
105. THE MOBA TAKES OVER
THE MOMENT: When a small free-to-play title caught the attention of the wider gaming population
and went on to be one of the most popular and profitable games of all time
WHY? League Of Legends proved that the MOBA was not just the ‘next big thing’, but a valid and rewarding genre in itself. Riot Games, in a demonstration of admirable market awareness, took what DotA was doing and improved upon the formula. League of Legends has inspired a massive following around the world, and proved to wider media that eSports isn’t just a forgettable facet of the industry.
104. NSA SPIES ON WORLD OF WARCRAFT
THE MOMENT: When leaked documents revealed that American and British intelligence agencies had infiltrated various online games with the objective of hunting down terrorists.
WHY? It’s the sort of political paranoia nonsense that seemed like it was straight out of The Thick Of It… except in this case it absurdly turned out to be very real.
103. ENGAGE PREDICTS MOBILE GAMING
THE MOMENT: The precursor to the iGeneration, Nokia’s ill-fated N-Gage bridged mobile phone and handheld videogame technology, paving the way for casual gaming today.
WHY? Despite a lukewarm sales reception, Nokia’s visionary device successfully anticipated the future of mobile gaming.
102. BLACK MESA WELCOMES YOU
THE MOMENT: Standing on a train, touring the Black Mesa facility and entering the world of Half-Life.
WHY? It immersed players into the game world using limited interactions and simplistic visual storytelling. One of the finest opening sequences of all time.
101. STUDIO LIVERPOOL WIPEOUT
THE MOMENT: When Sony shut one of its most celebrated first-party studios relatively recently in 2012.
WHY? One of Britain’s most talented developers defining PlayStation brand, Studio Liverpool will be sorely missed.
100. GAMES™’S FIRST 10
THE MOMENT: It took two issues, but Metroid Prime has the distinct honour of being awarded
games™’s first perfect 10.
WHY? “The elusive ten is reserved for game of incredible, irrefutable quality.” With only a handful of tens handed out to date, it remains a high watermark.
99. THE RETURN OF THE POINT AND CLICK
THE MOMENT: When the point-andclick genre became cool again, thanks to a new wave of involving narrativeled games.
WHY? As videogames evolved to incorporate more intricate forms of storytelling, the point-and-click (or adventure game) re-emerged triumphant.
98. 360 RINGS DISASTER
THE MOMENT: Xbox 360 owners around the world discovered three little red lights that spelled doom for their console.
WHY? It led many to question the quality of Microsoft’s platform, not to mention the cost of companies competing to release their hardware first.
97. THE BATTLE OF BATTLEFRONT 3
THE MOMENT: When Battlefront 3 was in development, then out of development, then in development, then out of…
WHY? Easily one of the most anticipated games stuck in development limbo, Star Wars: Battlefront 3 has had a tumultuous development that would rival Duke Nukem Forever.
96. MODISH MOD
THE MOMENT: The PC community reclaimed game design for the bedroom coder and reinvented existed games.
WHY? This tinkering movement fundamentally changed the way developers approached PC game
design, opening the architecture for its consumers to use its groundwork as a springboard for new ideas.
95. THE DEAD RISE
THE MOMENT: The dead rise from the grave. From the straight-up zombie shooter to the poignant human stories set in the zombie apocalypse, zombies take over the world of gaming.
WHY? Zombies have always been an integral part of gaming – they allow for a brainless, generic enemy that doesn’t carry the too-close-to-home empathy that human enemies do and have AI that's much easier to code. The recent surge of popularity of zombies started with the likes of Call Of Duty: World At War’s ‘zombie mode’ and DayZ but other titles to take advantage of the unique opportunities the brainless undead allow for in game design are the likes of Red Dead Redemption, Dead Space, Dead Island and Left 4 Dead.
94. JAPAN GAMING GOES PLATINUM
THE MOMENT: After the closure of Clover Studios, staff migrated to form Platinum Games and the madness continues still…
WHY? Bayonetta, Vanquish and Metal Gear Rising: Revengeance, Platinum’s ability to amaze is only surpassed by its uncanny capacity to surprise.
93. PC OVERTAKES THE C64
THE MOMENT: The IBMcompatible PC overtakes the Commodore 64’s market share for the first time in 1985.
WHY? The rival computer standards of the Eighties began to give way to the PC, gaming’s longest-serving platform.
92. SATURN LAUNCH
THE MOMENT: Sega announced at E3 1995 that the Saturn will launch that day.
WHY? Sega shot itself in the foot. The surprise announcement upset retailers, plus the PlayStation beat its price.
91. COMPLETING YOUR POKÉDEX
THE MOMENT: Capturing all of the original 150 (151 if you’re lucky, 152 if you count the glitch Missingno) Pokémon.
WHY? Pokémon Red/Blue was the first taste of interactive social gaming and swapping Pokémon with other players was a seminal gaming moment.
90. MARIO MULTIPLIES
THE MOMENT: Nintendo reveals the power of GameCube with two technically impressive demos of Super Mario 128 and The Legend Of Zelda.
WHY? It was the promise of both titles that would eventually lead to disappointment when neither came to fruition.
89. THE RETURN OF THE FIGHTING GENRE
THE MOMENT: After years of waiting, Capcom revealed the long-awaited return of Street Fighter.
WHY? Street Fighter IV triggered the ensuing comeback of the fighting genre, which had been dormant for years.
88. CAPCOM’S CYNICAL DLC STRATEGY
THE MOMENT: When gamers discovered additional content hidden in Street Fighter x Tekken, to be unlocked with a DLC 'key' released at a later date.
WHY? It took a business model to an extreme and the backlash forced all publishers into re-thinking DLC plans.
87. THE FANTASY EXCLUSIVE
THE MOMENT: One of Sony’s most prestigious exclusive franchises, Final Fantasy, quietly goes
multi-format with Final Fantasy XI on PC.
WHY? It not only signalled the end of a lucrative partnership but also the gradual disintegration of third-party exclusivity.
86. PLAYSTATION IS HOME ALONE
THE MOMENT: Sony promises a progressive and revolutionary social platform for PlayStation 3.
WHY? The risk didn’t pay off. Home didn’t become the all-encompassing social hangout Sony anticipated and with hefty load times and general buffoonery, serious gamers ignored its existence.
85. YOUTUBE CLAMPS DOWN
THE MOMENT: YouTube’s content ID removes thousands of hours of gaming content for copyright reasons.
WHY? It was a slap in the face of the gaming community, stripping away the creative expression that feeds the core of gaming culture.
84. THE END OF LUCASARTS
THE MOMENT: After toiling away working on licensed Star Wars titles, the once great LucasArts is shut down.
WHY? LucasArts defined the adventure game genre and while its halcyon days had long passed, that did little to soothe the pain of its closure.
83. DOUBLE-A TURNS TO INDIE
THE MOMENT: When the number of middle-tier developers diminished and indie development filled the space.
WHY? With smaller studios and publishers facing bankruptcy, smaller development teams establish stability as the industry faced its most turbulent time.
82. GAMES AS REAL WORLDS
THE MOMENT: When you take down your first dragon in Skyrim and the sheer scale and depth of Bethesda’s RPG is revealed.
WHY? It instantly became the RPG for all others to be compared to. Vast in scale and head-spinning in attention to detail, it’s hard to imagine any game topping that immersive sense of majesty any
time soon.
81. SONY’S FAILURE TO LAUNCH
THE MOMENT: Sony releases the PS3 in Europe after several delays, courting criticism and driving
consumers to Xbox 360.
WHY? A major misstep in Sony’s strategy for PS3, it would take years for the company to reclaim dominance in several international regions.
80. DEATH OF SHAREWARE
THE MOMENT: After less than a decade, the golden age of shareware – developers giving away their software for free – comes to an end.
WHY? While shareware became a thing of the past, a more refined business model would emerge, while it also became the basis for many contemporary videogame business practices.
79. THE META-GAME GNOME
THE MOMENT: Carrying a gnome through the entirety of Half-Life 2’s campaign to unlock a special achievement.
WHY? While a bizarre, arbitrary task, the gnome achievement represented the birth of the achievement meta-game. Thanks, we guess?
78. ROCKSTEADY SAVES BATMAN
THE MOMENT: Nobody expected much from Batman: Arkham Asylum, but a small studio from London changed the face of licenced videogames.
WHY? After years of interminable bargain-bin fodder, the licensed videogame is legitimised, and the
successful videogame/movie franchise continues today.
77. GAMERS GET WAGGLING
THE MOMENT: When Sony and Microsoft viewed Nintendo’s success in motion controls and wanted a piece of the pie.
WHY? Neither Kinect and PlayStation Move successfully capitalise on Wii’s success, showing that it’s not just about great tech but great ideas.
76. DEVELOPERS EARN ACHIEVEMENTS
THE MOMENT: When the British Academy of Film and Television began to award outstanding
achievements in game design.
WHY? It was the long awaited acknowledgment and validation of the medium as a genuine creative platform.
75. THE GREAT INVENTOR
THE MOMENT: One of the leading creative voices of Nintendo’s early years sadly passes away in 1997.
WHY? The creator of the Game Boy, Game & Watch and the modern-day D-pad, Gunpei Yokoi’s work shaped the modern gaming world.
74. DLC BECOMES BIG BUSINESS
THE MOMENT: While downloadable content had existed in some form for years, it was the
Dreamcast that pioneered the idea on home consoles.
WHY? Today, DLC is a valuable commodity to both the consumer and publishers, used as a powerful marketing weapon. Love or hate the idea, it’s changed the industry at its core.
73. SONY UPGRADES USERS
THE MOMENT: Sony unveiled its answer to Xbox Live: low on cost, high on free stuff.
WHY? The PlayStation 3 eventually got one over its rival Xbox 360 with free online play, but when it did launch a subscription service – offering free and discounted games –Sony set the precedent for
consumer value.
72. THE END OF THQ
THE MOMENT: When one of the world’s biggest publishers announced bankruptcy and
sold its assets.
WHY? In the post-recession industry, THQ’s tragic closure proved that no one was safe.
71. GIANT ENEMY CRABS
THE MOMENT: Genji: Days Of The Blade is shown at E3 2006, the game based on the actual history of Japan. Then a giant crab shows up.
WHY? The meme-bait was widely ridiculed and contributed to Sony’s most embarrassing E3. Still referenced even now, it was proof that games culture was at a point where words had to be chosen
much more carefully, because a lot more people were watching.
70. THE DAIGO PARRY
THE MOMENT: Like the Super Bowl of fighting games, Daigo Umehara and Justin Wong fight to the last pixel in Street Fighter III: 3rd Strike during EVO 2004. WHY? The resulting parry (where
Umehara counter-attacks from a sliver of health) typifies the electric atmosphere of tournament gaming.
69. RETURN OF THE KING
THE MOMENT: After years wallowing in development limbo, Duke Nukem Forever is finally released. Be careful what you wish for…
WHY? It was a sobering lesson for all involved in the dangers of hype.
68. THE BIRTH OF THE MOBA
THE MOMENT: When a simple Warcraft III mod became an industry game-changer.
WHY? DotA invented the modern MOBA as we know and with it hundreds of hours were lost to the ether.
67. MULTIPLAYER ASSAULT
THE MOMENT: Call Of Duty 4: Modern Warfare is released with a fresh angle on competitive online shooting. WHY? Lifting inspiration from the RPG genre, Modern Warfare brought
progression into the online arena.
66. DOUBLE FINE’S ADVENTURE
THE MOMENT: When Tim Schafer took to Kickstarter to raise money for his point-and-click adventure game.
WHY? It didn’t just kickstart his game, but it also kickstarted a valid alternative to the traditional publisher system.
65. FIRST WOMEN IN GAMES CONFERENCE
THE MOMENT: Created to promote and support the progression of women within the games industry, the first Women In Games conference promotes gender equality in the industry.
WHY? After criticism that the industry treats women unfairly, the conference offered and still offers additional opportunities and encouragement to an often overlooked sector of videogames.
64. BITTEN BY THE F2P BUG
THE MOMENT: Microtransactions and pay walls replace the traditional retail-pricing model.
WHY? While divisive and often exploited, free-to-play was a major turning point both in corporate and creative practice.
63. A YEAR OLD EASTER EGG
THE MOMENT: After a year on release, it’s revealed that a Naboo Starfighter is hidden within Rogue Squadron on N64.
WHY? It’s rare for an unlockable feature to surprise gamers; it was even rarer for one to remain hidden for so long.
62. MS PAC-MAN
THE MOMENT: Ms. Pac-Man becomes the first female protagonist in gaming history in 1982.
WHY? The original Pac-Man was designed to appeal to women but Ms. Pac-Man was the first to attempt to address equality in a visual way.
61. EVIL INVADES DARK SOULS
THE MOMENT: You’re battling through the world when an ominous warning appears: ‘You Are Being Invaded’
WHY? One of the most inventive uses of online. Nothing quite strikes fear into the hearts of players like a roaming phantom out to steal your souls.
60. VIRTUAL REALITY RESURGENCE
THE MOMENT: After many failed attempts in the past, a new era of virtual reality promises to bring players closer to games than ever before.
WHY? With Sony and Facebook developing rival products, it’s clear that virtual reality is going to play a big part in the way we play games in the future.
59. THE FIRST THIRD PARTY PUBLISHER
THE MOMENT: In 1979, Activision entered the software game and started producing cartridges for the Atari 2600. It invented the third-party publisher. WHY? Activision paved the road for thirdparty
publishing at large, proving you didn’t need to manufacture hardware to develop great games.
58. INFINITY WARD WALKOUT
THE MOMENT: When several key staff at Infinity Ward left Activision over pay and creative disputes.
WHY? It highlighted unfair practices within the industry, while also rocking consumer faith in the publisher. The ensuing legal battles continued for some time after the event.
57. INDIE GAME: THE MOVIE
THE MOMENT: A documentary filmmaker explores the lives of several notable independent game
developers, including Phil Fish, Jonathan Blow, and Team Meat.
WHY? It offered a rare insight into the minds behind some of the most inventive games of recent years.
56. SEQUELS GO DARKER
THE MOMENT: Everything goes a bit Chris Nolan when several old franchises got revived with an edge.
WHY? We’ve seen Tomb Raider get dirty, Batman bloody and Castlevania horrific. Gritty sells.
55. SEGA STOPS MAKING CONSOLES
THE MOMENT: After the commercial failure of the Dreamcast, Sega retires from the console arms race.
WHY? Sega defined the childhoods of many with its consoles. Depending on how you look at it, the world is either little more or a little less blue without them.
54. COMPLETING PORTAL
THE MOMENT: Hearing GlaDOS’ melodic parting words, composed by Jonathan Coulton.
WHY? A witty and unforgettable denouement from the malevolent AI. Valve shows how its done.
53. THE BIRTH OF EASTER EGGS
THE MOMENT: Adventure developer Warren Robinett created a secret room in his 1979 Atari game
crediting him with its creation.
WHY? When the secret was discovered after release, Atari decided to leave it, starting the trend of hidden easter eggs in video game.
52. VIRTUAL LIFE STALLS
THE MOMENT: EA launches SimCity. Fans are outraged about always-online connection as
servers collapse under the weight of traffic and a torrent of bugs emerge.
WHY? Listen to your audience. EA learnt a valuable lesson by going against the wishes of its community.
51. THE ARRIVAL OF CERTIFICATION
THE MOMENT: Concern rises about the amount of violence in games like Doom and Mortal Kombat. In 1994, the ESRB is born.
WHY? The established ratings board proved the increasing popularity of gaming, and the need for classification.
50. PSYCHO MANTIS READS YOUR MIND
THE MOMENT: Metal Gear Solid’s Psycho Mantis baffled players with his mind-reading abilities.
WHY? A moment of horrifying inventiveness, this boss battle freaked players out by reading through save data, drawing on a number of measurable habits. Pure meta brilliance.
49. THE FIRST ISSUE OF GAMES™
THE MOMENT: 2002, the first issue of games™ is published with Splinter Cell adorning the cover.
WHY? Because without it you wouldn’t be reading these words right now.
48. PS2'S DVD DRIVE
THE MOMENT: Sony releases its latest console boasting a DVD drive that gives it a technological edge over its competitors.
WHY? The DVD drive changed everything for developers. It opened up possibilities for storage and enhanced graphics and characterisation. No looking back.
47. HAIL TO THE CHIEF
THE MOMENT: Halo is released on Microsoft’s Xbox console and the world pays attention. The first-person shooter wasn’t just for PC gamers any more – Halo made sure of that.
WHY? Halo’s release marked more than just a coming of age for developer Bungie – it was a game that proved the first-person shooter could not only work on consoles, but – in some ways – also outshine their PC predecessors. Halo’s open-ended level design showed other designers that an FPS didn’t just have to operate in a corridor, and the repercussions of the game’s innovative vehicular combat are still felt in releases to this day.
46. THE GOLD NINTENDO QUALITY SEAL
THE MOMENT: When Nintendo was resilient in the face of the market crash and ensured that its software met a high standard, marking it with a gold seal.
WHY? First used by Nintendo of America, it was later used by Nintendo of Europe and was a promise of quality after certain negatively received games such as Custer’s Revenge. This push for quality control lead to some of the most groundbreaking games of all time.
45. PC BECOMES BETTER THAN CONSOLE
THE MOMENT: When 3D graphics cards became affordable in the mid-Nineties, and PC gaming opened up.
WHY? With more personal computers capable of advanced graphics, the PC became the technological leader in the games industry.
44. MUD CLEANS UP
THE MOMENT: Multiplayer text adventures that incorporated multiple genre elements become quite important…
WHY? Games like World Of Warcraft and EverQuest wouldn’t be possible without the transformative impact MUDs had on a generation of developers.
43. CAN IT RUN CRYSIS
THE MOMENT: Crytek releases Crysis and everyone questioned the quality of their PC hardware.
WHY? With the enhanced graphical capabilities, this was the start of the PC’s comeback.
42. THE NO RUSSIAN MISSION
THE MOMENT: An early scene in Call Of Duty: Modern Warfare 2 put you in the shoes of a terrorist tasked with brutally gunning down civilians in an airport.
WHY? It was tabloid-baiting controversy; the type that propelled GTA to the top of the charts in the early Nineties. Publishers once again started to exploit gratuitous content to publicise their products.
41. BECOMING A FAKE ROCK GOD
THE MOMENT: The release of a game that enabled players to pick up plastic instruments and attempt to play along to popular music.
WHY? The oversaturation of Guitar Hero and Rock Band was a lesson in mistreating brands and undervaluing consumers. Still, it was fun while it lasted.
40. VISUAL UPGRADES
THE MOMENT: Publishers re-release their old products with a shiny HD spiff-job.
WHY? It gave birth to a cynical business model that grows ever more dubious as Rockstar, Sony and Square Enix released enhanced versions of games less than a year after their release.
39. GAMING ENTERS MAINSTREAM TV
THE MOMENT: When South Park creators Trey Parker and Matt Stone showed they understand videogames.
WHY? The entertainment industry outside of videogames has proven time and time again it doesn’t understand the medium. With knowledge and love, South Park episodes like Make Love Not
Warcraft satirised our passion brilliantly.
38. THE PSN HACKING SCANDAL
THE MOMENT: Hacker group Anonymous break through Sony’s firewall and take down the PlayStation Network.
WHY? It was a huge blow for Sony and it took years to rebuild consumer trust.
37. NEW REWARDS
THE MOMENT: Xbox introduced Achievements, creating a new type of challenge for players, and an addictive way to push players to finish games.
WHY? It changed the way videogames are played and designed. With an Achievement or Trophy, developers could lead gamers to explore every inch of the game world.
36. THE CASUAL GAMER
THE MOMENT: Nintendo’s new console broadens the appeal of gamers and invites everyone and their gran to play along.
WHY? Casual gaming became very big business, an untapped market much more fruitful than previous thought. It turns out that gaming is something for everyone.
35. GAMING BECOMES A SPORT
THE MOMENT: When professional gaming evolved to new heights, with millions around the world
watching competitions.
WHY? While its still in its infancy, eSports is poised to launch competitive gaming into the stratosphere.
34. TECHNOLOGY MAKES MORE EMOTIVE GAMES
THE MOMENT: As mo-cap and more advanced animation technology becomes standard, acting enters the forefront of videogame storytelling. WHY? As the medium demands quality performances from its triple-A games, giving actors like Nolan North and Troy Baker celebrity status is justified.
33. 3D IN YOUR HANDS
THE MOMENT: As 3D gaming fails on home consoles, Nintendo brings it to the handheld with spectacular results, proving it wasn’t just a gimmick.
WHY? One of the few innovations that felt worthwhile in recent years, the Nintendo 3DS took gamers into a new dimension.
32. THE VIDEOGAME CRASH OF 1983
THE MOMENT: After a raft of poor software due to a lack of quality control, the US games industry suffered an inevitable collapse in 1984.
WHY? Quality over quantity became the new mantra. It would take Nintendo’s guiding hand to get the industry back on track.
31. AN EVOLUTION OF GAMING FORM
THE MOMENT: A text-based game called Zork changed the face of game design forever.
WHY? Zork ’s undulating world of mystery and intrigue enraptured players without the need for graphics. This was all about the storytelling.
30. FIRST USE OF MOTION CAPTURE
THE MOMENT: Rise Of The Robots wasn’t the most memorable game but it was the first to implement motion capture into a videogame.
WHY? Motion capture would be essential for realism, while rudimentary here, it was the beginning of a new age of animation.
29. THE FIRST VIDEOGAME CONSOLE
THE MOMENT: Ralph Baer releases the world’s first home videogame console, the Magnavox Odyssey.
WHY? Not only was it a breakthrough moment, but Baer’s design was hugely farsighted, shaping many of the games we play today – from genres like sports to online experiences.
28. ULTIMATE CONTROL
THE MOMENT: The PlayStation controller enhances player control with the inclusion of two thumbcontrolled analogue sticks.
WHY? It set the industry standard for ergonomic precision and player control. Sony hasn’t dared to radically alter the design since.
27. NINTENDO’S LOSS IS SONY’S GAIN
THE MOMENT: After several years of development, Nintendo and Sony fail to come to a deal over a CD add-on, and the rest is history…
WHY? If the deal between the two companies had gone through, it’s unlikely that Sony would have entered the console marketplace when it did – the very fact that it ended up releasing the PlayStation redirected the gaming industry and made it a far more mainstream affair, specifically in the West.
The move to CD also allowed Sony to poach the blockbuster Final Fantasy VII from Nintendo – a game whose graphics solidly established Sony as the best console-makers at the time. If Nintendo had managed to hold onto Final Fantasy, we’d have a very different industry history.
26. HOW TO SELL A GAMES CONSOLE
THE MOMENT: Released in 1989 with Tetris, the Game Boy goes on to become one of the best-selling videogame consoles of all time.
WHY? The perfect mix of hardware and software that made a truly gamechanging package.
25. RISE AND FALL OF NINTENDO
THE MOMENT: Nintendo continues to attract criticism over its dwindling hardware sales with the
lacklustre release of the Wii U, and its subsequent media confusion.
WHY? The company’s unwavering persistence and constant reinvention means that it’s never too late for Nintendo to turn its fortunes.
24. GAMES BECOME BIGGER THAN FILMS
THE MOMENT: With the likes of Grand Theft Auto and Call Of Duty, videogames become a more profitable industry than movies and music.
WHY? Videogames became not just a hobby for hermits living in their parent’s basement; this is an industry dominating the globe.
23. TOYS AND GAMES UNITE TO SELL MILLIONS
THE MOMENT: The launch of Skylanders bridges the gap between toys and interactive entertainment.
WHY? A multi-million dollar concept that exploited a gap in the market, appealing to an entirely new type of gamer.
22. LET’S PLAY
THE MOMENT: YouTube, Twitch, Machinima. Video content is the definitive force of a new
generation of videogame consumers.
WHY? Videogame critique evolves into YouTube stars and Twitch streams. For better or worse? You decide.
21.THE GAME MAKER
THE MOMENT: Epic launches its Unreal Engine, making an accessible toolkit for developers across the world. WHY? It almost became the industrystandard game engine. The Unreal Engine is responsible for bringing some of the most memorable gaming experiences to life.
20. GAMING IS REDEFINED BY APPLE
THE MOMENT: When Apple released the iPhone Software Development Kit (SDK) in 2008, mobile gaming changed. WHY? Mobile games existed before, but the release of the SDK matched with
Apple’s intuitive touchscreen and digital distribution platform was a flashpoint in the medium.
19. COMPLETING A MARIO LEVEL
THE MOMENT: Stepping inside the Mushroom Kingdom, stomping on Goombas and jumping for the flagpole.
WHY? This was where adventure gaming began for many. As influential as it was exhilarating, it’s game design at its purest.
18. BAT AND BALL
THE MOMENT: Pong: the ball goes left, the ball goes right, the ball goes left… oh, you get the idea.
WHY? It generated the type of massmedia buzz that sent consumers into a frenzy. Videogames had arrived.
17. SEGA’S SWANSONG
THE MOMENT: The last console Sega manufactured, the Dreamcast, was as innovative as it
was overlooked.
WHY? Its major contribution can’t be overstated: it brought online gaming into the living room with its built-in modem.
16. MULTIPLAYER GAMING ENTERS THE HOME
THE MOMENT: Out of the arcade and into the living room, Street Fighter II is the most influential beat-’em-up of all time.
WHY? It helped to re-popularise multiplayer gaming both at home and in the arcade, making it a driving force in the industry.
15. THE FIRST LICENSED GAME
THE MOMENT: Raiders Of The Lost Ark was the first game to take its content officially from an outside source.
WHY? There’s been some huge money exchanged for movie licensed – like Atari securing ET for $23 million. It remains big business to this day.
14. THE LAUNCH OF WORLD OF WARCRAFT
THE MOMENT: World Of Warcraft brought to life a world unlike anything else that came before it. It was huge, deep, and connected millions.
WHY? It’s one of the most important games of all time. A spare timeconsuming fantasyland that galvanised the MMO genre, it achieved the Guinness World Record for being ‘the most popular MMORPG’ based on subscribers. It expanded beyond just gaming, catching the attention of Trey Parker and Matt Stone of South Park, catching the attention of sociologists who were keen to see how online life emulated real life, and market analysts who closely observe how gold farming and money changes hands in the virtual world.
13. STEAM ARRIVES
THE MOMENT: Just prior to the launch of Half-Life 2 Valve releases a new digital distribution
platform, Steam.
WHY? A huge innovative platform that didn’t just offer downloadable games but a raft of accessible features aimed at both developers and the community.
12. MINECRAFT CHANGES THE WORLD
THE MOMENT: A retro-inspired game that enabled players to break wood and build houses. What’s all the fuss about?
WHY? The survival-horror/education/creative experience has so many applications that it has transcended ‘gaming’ altogether. One of the most versatile games that exists, if you can get past the look of it, it’s a joy to explore.
11. THE BIRTH OF THE FPS
THE MOMENT: With BFG in hand and a horde of demons running towards you thirsty for blood, the first-person shooter was born. Doom came bursting onto the gaming scene, unapologetically and brilliantly violent.
WHY? Aside from more-or-less inventing the first-person shooter, Doom also pioneered online distribution, online communities and modding.
10. GTA REFINES OPEN-WORLD GAMING
THE MOMENT: Stepping onto the streets of Liberty City for the first time was an awe-inspiring experience. The first 3D Grand Theft Auto not only blew the door wide open for open-world gaming, but it also found a place for mature storytelling.
WHY? Grand Theft Auto has become an industry juggernaut and there are few games that can claim to have had such a pervasive influence over the medium in the last decade. What DMA Design (and
later Rockstar) achieved was nothing short of extraordinary.
9. THE MODERN GAMES CONSOLE
THE MOMENT: When your home videogame console wasn’t just capable of playing videogames but could play a whole host of media. From DVDs to Bluray and now to television streaming apps
and exclusive video content, videogame consoles no longer exist; they’re only a part of the multimedia entertainment hubs we find ourselves with.
WHY? Both Microsoft and Sony have spent the past few years emphasising how important multimedia is for the future of gaming. Integrating TV functionality, securing exclusive deals with the likes of ESPN and Netflix. It’s the beginning of a path that leads to the ‘No Console’ generation – videogames simply being streamed through your television.
8. THE 3D PLATFORMER
THE MOMENT: Bounding from the 2D platformer into the vibrant world of 3D, Super Mario 64 reimagined both Mario and the whole platformer genre he popularised. With seemingly
infinite potential of computer graphics, designers were suddenly only limited by their imagination.
WHY? In a time before Super Mario 64, 3D graphics were basic and mostly restricted to a two-dimensional plane. Super Mario 64 rewrote the book of game design, founding the third-person action game and introducing analogue control. Nearly twenty years on, this excellent
game has rarely been bettered.
7. GAMERS GET CONNECTED
THE MOMENT: Whether it’s downloading content, playing others online or just exchanging barbs on a forum, the role that interconnectivity has had in the formation of videogames has been second to none.
WHY? While the internet, and our subsequent involvement with other gamers hasn’t always had a direct impact on gaming, it’s hard to think of a single facet of videogame culture that doesn’t
involve the internet in some fashion.
6. THE BEGINNING OF THE MMO
THE MOMENT: When Ultima Online was launched and created the first widely popular massively-multiplayer online game. Players quest and interact with each other in an involving, richly detailed world where they can fully inhabit a new identity in a virtual landscape.
WHY? The popularity of Ultima Online and the level of immersion that the MMO offered caught the attention of other developers. The influence could be felt far and wide, paving the way for EverQuest
and the ubiquitous World Of Warcraft.
5. HANDHELD CONSOLES
THE MOMENT: Various LED, VFD and LCD handheld games appeared over the years, but it was Nintendo’s continued ingenuity that resulted in the Game Boy that made the handheld console such a
fundamental part of the industry.
WHY? Why is the handheld console place substantially higher than the home console on the list? Well, it’s had the more overriding influence on gaming through the years than any other hardware.
Looking at today’s mobile, touchscreen and downloadable games, the handheld market has had the biggest impact on the industry at large.
4. E3 ESTABLISHES THE GAMES INDUSTRY
THE MOMENT: The Electronic Entertainment Expo is established in 1995, a trade fair hosting the world’s media that promotes the latest industry innovations and software. At first a gaudy cockfight
that evolved into the most important industry event on the calendar.
WHY? It established the games industry as we know it. It wasn’t just a trade show; it was a statement of intent. Once E3 was established, gaming had its own voice and a publicity machine that dwarfed all other entertainment sectors. Gaming was now a force of nature.
3. TOUCH CONTROLS REDEFINE GAMING
THE MOMENT: Devices boasting touchscreen functionality offer a unique way for players to interact with games. Designers suddenly had a completely new way to interpret the medium, which
had its own unique creative advantages and limitations.
WHY? While the use of touchscreen on devices such as the Nintendo DS was fairly basic, it wasn’t until tablet and mobile devices became more advanced that it had a wider impact on gaming. A whole
new generation of gamers are being raised by touchscreen devices and the transformative impact this will have has merely been hinted at to date.
2. SOCIAL GAMING BECOMES THE FUTURE
THE MOMENT: FarmVille and Candy Crush Saga become both hugely popular and massive money-spinners overnight, proving that social media is a legitimate gaming platform.
WHY? Social media has always been a powerful ally of videogames but the assimilation of gaming and social media platforms has opened up the marketplace to a wealth of potential. While browserbased games have yet to capture the imagination of hardcore gamers, it won’t be long before the concepts used in Facebook games ebb into traditional platform titles.
1. SPACE INVADERS
THE MOMENT: By the time Space Invaders reached arcades in the late Seventies, space fever had gripped America. Star Wars and Close Encounters Of The Third Kind had both proved to be huge successes at the US movie box office and there was an appetite for more space-set adventures.
At the time most other coin-ops were grounded in reality – either sports or racing simulators, with maybe the odd Western shootout. Space Invaders offered players a world completely unlike their own. Waves of extra-terrestrial enemies fall down the screen, its thematic structure presenting a underlining narrative that was uncommon at the time.
It was an original, inventing genres, introducing tropes that we’ve all grown familiar with over time –
player lives, enemies returning fire – and popularised the concept of achieving a high score (while also recording score data to the internal memory). The open-ended nature of the gameplay and the allure of leaving your own mark on the scoreboard attracted queues of curious patrons eager to see what all the fuss was about. It epitomised the sense of community that defined the arcade years.
WHY? Space Invaders was the game that brought the industry in the big leagues. Everyone started to pay attention after Space Invaders; people wanted to play it, businesses wanted to invest. It catapulted the entire medium into the spotlight.
The game would justify the top spot on this list for the sheer number of advancements it made in the industry both in the arcade and home consoles. However, the wider cultural impact that the game had is a far better testament to the work of creator Tomohiro Nishikado. With a suite of easily recognisable sprites and simple but engaging visual design, Space Invaders became the first global gaming brand. Hundreds of articles were generated in both print and television media, while merchandise opportunities swelled, emphasising its impact on popular culture. In 1980 Atari hosted The Space Invaders Tournament, the first electronic sports event of its kind.
Without Space Invaders it might have been years before videogames grew to such a level of prominence, or for developers to understand the broader appeal that the medium had. The impact that Space Invaders had on videogames has been compared to that of The Beatles in the pop music industry. That might be a grand statement but one thing is for certain: without Space Invaders the industry would be a very different place today and a little worse for it.
source game tm
THE MOMENT: In 1958 Manhattan Project scientist Dr. William Higinbotham created Tennis For Two on a Donner computer.
WHY? Because it was the birth of videogames as we know it.
149. THE SOUND OF MUSIC
THE MOMENT: The Vectrex debuted the idea of console start-up music, ushering gamers into a new world of entertainment.
WHY? Boot-up sounds would become a defining feature of console hardware.
148. HOT COFFEE
THE MOMENT: Hacked Grand Theft Auto: San Andreas code reveals abandoned sex mini-game. Controversy ensues.
WHY? GTA has always sat within the crosshairs of mainstream media but Hot Coffee caused global outrage, leading to an overhaul of rating systems.
147. LEEROY JENKINS
THE MOMENT: When a World Of Warcraft player with a penchant for poultry dismantled an intricate battle strategy that cost the lives of the rest of their team.
WHY? The video became an internet phenomenon that spread far and wide beyond the boundaries of gaming into mainstream media.
146. TOMODACHI LIFE CONTROVERSY
THE MOMENT: When Nintendo received criticism for not including same-sex relationships in its life-sim Tomodachi Life.
WHY? It highlighted how behind Nintendo was in terms of social game design.
145. QTES ARE BORN
THE MOMENT: When a cinematic sequence turns interactive, prompting the player to initiate an action to progress.
WHY? Shenmue director Yu Suzuki coined the term, but the concept can be traced back to arcade laserdisc game Dragon’s Lair. In recent years it has become a staple of contemporary game design.
144. MIKE SINGLETON’S LEGACY
THE MOMENT: The Lords of Midnight and Doomdark’s Revenge creator Mike Singleton passes away 10 October 2012.
WHY? Hugely influential through his seminal Eighties text adventure, Singleton’s indelible impact on videogame storytelling remains his unfading legacy.
143. LEGO BUILDS AN EMPIRE
THE MOMENT: TT Games releases Lego Star Wars: The Video Game in 2005. The world falls in love with cute yellow blocks all other again.
WHY? Utilising smart licensing, nostalgia and affable humour, the streets were soon paved with gold (well, yellowy-gold bricks) as Lego became a videogame powerhouse.
142. MORTAL KOMBAT’S KILLING BLOWS
THE MOMENT: With the iconic booming voice ordering ‘Finish Him’, a decisive killing blow is dealt to your opponent with brutal results. One of the first instances of such over-the-top movie violence in videogames.
WHY? Mortal Kombat was developed by John Tobias and Ed Boon as a response to the ever-popular Street Fighter II, albeit with a focus on blood, weapons and more general brutality. What Boon and Tobias could never predict, though, was the staying power their ‘Fatalities’ would accrue, and the cultural impact they would make – the impact of which can still be seen today (think Gears Of War’s executions).
141. RISE OF THE INTERNET
THE MOMENT: When internet forums started to populate with weird, often illogical videogame memes.
WHY? A huge part of gaming culture that has grown in recent years, memes represent the weird, passionate fandom that simply doesn’t exist anywhere else.
140. GAMES™ RUINS STAR WARS
THE MOMENT: Issue 10 of games™ reviewed BioWare’s KOTOR, complete with a spoilerific image.
WHY? Only one other moment in games™’s historic tenure has caused its readership to turn to the Dark Side quite like the offending image (see moment 133). Again, we’re very sorry.
139. SILENT HILL LAUGHS AT ITSELF
THE MOMENT: After completing a series of tasks in Silent Hill 2, the puppet master is revealed to be a Shiba Inu dog.
WHY? One of the lighter moments in the otherwise oppressively dark Silent Hill series. Don’t underestimate the power of self-effacing humour.
138. JACK THOMPSON’S CRUSADE
THE MOMENT: American activist Jack Thompson takes umbrage to mature content – violence and sex in particular – in videogames and files several lawsuits against high-profile publishers.
WHY? Thompson is one of many to levy unsubstantiated claims that videogames lead to real-life acts of violence. His continued failure and disbarment highlights how ridiculous and ill-informed some outspoken members of the media still remain.
137. KEN KUTARAGI’S GREATEST HITS
THE MOMENT: Former Sony Computer Entertainment CEO Ken Kutaragi dispenses sage wisdom to the industry large.
WHY? “[PS3 is] for consumers to think to themselves ‘I will work more hours to buy one’. We want people to feel that they want it, irrespective of anything else.”
136. WARNER BUYS ATARI
THE MOMENT: Nolan Bushnell sells Atari to Warner Communications for a considerable sum,
estimated at $28-32 million.
WHY? It was a moment that legitimised the medium to the wider world. All of a sudden videogames were serious business. And more importantly, could make a lot of money.
135. KONAMI’S WORST E3
THE MOMENT: Konami’s 2010 E3 press conference stunned the gathered press…and not for the right reasons.
WHY? Failed stunts, barmy presenters and baffling statements, one media outlet labelled it as an “uncomfortable monstrosity.” Lesson learnt.
134. TRIALS AND ERRORS
THE MOMENT: Edging victorious over the finish line on Trials Evolution with just a hair between you and your opponent.
WHY? One of the most essential multiplayer experiences of the last decade, few games have inspired such fierce competition.
133. WHERE’S Half Life 2
THE MOMENT: games™ decides not to review Half-Life 2, given we received the code after the game hit retail.
WHY? No other moment in the history of games™ has been criticised quite so aggressively. After being accused of laziness, pettiness and downright stupidity, we eventually decided to review
it in a bookazine.
132. HACKERS GET MORE OUT OF KINECT
THE MOMENT: When an industrious community of hackers took Kinect far beyond the boundaries of gaming.
WHY? Utilising Microsoft’s motion controller for creative exploration – including robot vision and 3-D doodling – demonstrated the nascent capabilities of the divisive hardware.
131. CLOVER BURNS BRIGHTLY
THE MOMENT: Viewtiful Joe, Okami and God Hand. These excellent games from a very short-lived game studio were created by some of Japan’s most brilliant designers.
WHY? Few developers have achieved so much in such a short period of time. The studio’s closure remains a blow to game design.
130. PETER MOLYNEUX CHOOSES A GOD
THE MOMENT: Industry hyperbole machine Peter Molyneux reveals what’s inside the cube: a chance to be a god.
WHY? How many games actually end with a life-changing event? The winner, Bryan Henderson, will take on the mantle of ‘god’ in Godus come release.
129. THE GAMECUBE’S SECRET
THE MOMENT: Discovering that the GameCube had two alternative boot sequence sounds.
WHY? While Sony and Xbox’s consoles were all about pomposity, Nintendo remained willingly playful despite its heavy competition.
128. PUBLISHER SENSITIVITY
THE MOMENT: The debut trailer for Resident Evil 5 reveals a white protagonist gunning down black characters in an African village.
WHY? Allegations of racism and insensitive imagery had a surprisingly positive outcome, sparking a debate about how videogames represent people.
127. MASS EFFECT 3’S ENDING
THE MOMENT: When BioWare’s epic sci-fi trilogy came to a close and the wails of disgruntled fans
could be heard from space.
WHY? BioWare buckled to the complaints and offered an extended ending. A win for the fans; a loss for creative integrity.
126. ET DESERTED
THE MOMENT: The notorious urban legend of Atari burying thousands of ET cartridges turns out to be true (sort of).
WHY? It got the world talking, both when the original rumour began to spread and recently when the copies were unearthed.
125. THE RETURN OF THE 2D PLATFORMER
THE MOMENT: Limbo, Super Meat Boy, Rayman Origins, Spelunky! Just a few of the games that reclaimed the 2D platformer for a new generation.
WHY? Developers excavated the past for ideas and presented some of the most progressive games of the generation.
124. OUTDATED HOSTS
THE MOMENT: Actor Jamie Kennedy bumbles around the stage at E3 embarrassing both himself
and the games industry in general.
WHY? Kennedy antiquated remarks proved that gamers would no longer tolerate stereotypes. Time to move on.
123. THE ‘TWIN PEAKS’ OF GAMES
THE MOMENT: Some think Deadly Premonition is a work of art others think it’s a work of crap. It’s one of the most divisive games ever made.
WHY? Deadly Premonition’s cult following is as bizarre as the game itself.
122. WIIMOTE DRAMA
THE MOMENT: When the Wiimote slipped out of the player’s hand and caused destruction to your furniture.
WHY? A backlash against Nintendo Wii at no fault of the company’s negligence. Never underestimate consumers.
121. SAREN’S CHOICE
THE MOMENT: When your actions in Mass Effect cause [spoilers!] Saren to kill himself.
WHY? It was the first sign that Bioware’s promise of a franchise impacted by your choices could be possible.
120. THE RISE OF IN GAME ADS
THE MOMENT: Almost instantly after the inception of gaming, corporations discover a lucrative
marketing opportunity.
WHY? A direct feed to today’s youth, in-game ads sell everything from fast food to presidential candidates to gamers
119. URBAN REALISM
THE MOMENT: Walking through a virtual proxy of an existing city and feeling the culture bleeding through the pavement cracks.
WHY? Grand Theft Auto, Activision’s Tony Hawk series and Sleeping Dogs all used iconography, music and fashion to make videogame worlds feel authentic.
118. VIRTUAL MISHAP
THE MOMENT: Nintendo releases the Virtual Boy, the first “portable” games console capable of
displaying “true 3D graphics”.
WHY? It was Nintendo’s first commercial failure after a string of hugely profitable and inventive technological advancements. Lessons were learnt.
117. #1REASONWHY
THE MOMENT: A discussion around why there are fewer women working in videogames explodes on Twitter.
WHY? It was direct insight into the lack of equality in the industry, as thousands took to social media to tell their stories.
116. ATARI STOPS MAKING CONSOLES
THE MOMENT: The pioneer in home videogame consoles, Atari exits the hardware race in 1996.
WHY? As one of the leading innovators in console hardware, the commercial failure of the Atari Jaguar marked the end of an era.
115. THE MYSTERY OF HALF LIFE 3
THE MOMENT: Valve continues to make fans wait for a sequel over a decade in the making.
WHY? The drawn-out anticipation towards Half-Life 3 has almost entered industry joke status, but in terms of pure excitement Valve’s sequel overshadows everything.
114. THE RISE OF THE BEDROOM CODERS
THE MOMENT: The early years of videogame software are dominated by the imagination of individuals designing games from their bedroom.
WHY? It established a movement in the games industry. Creativity was king and anyone with an idea had the potential to be a game developer.
113. NINTENDO LOSES A PIONEER
THE MOMENT: Former Nintendo president Hiroshi Yamauchi passed away in 2013 after running the company for over 50 years.
WHY? Under Yamauchi’s leadership Nintendo entered the electronics market and became the global leader in the videogame industry.
112. THE INDIE AGE
THE MOMENT: When triple-A videogames funded by publishers and designed by hundreds of people took a backseat to the ingenuity and imagination of smaller teams.
WHY? The indie movement over the last decade has provided both a fresh creative outlet and profitable alternative to the existing industry business model.
111. THE LAUNCH OF XBOX LIVE
THE MOMENT: Microsoft launched its online service in 2002, introducing one of the fundamental
features of Xbox.
WHY? Sega was the first to debut online connectivity out of the box but Xbox came along when broadband was more widely adopted and popularised the concept.
110. BIOSHOCK LIVES UP TO ITS NAME
THE MOMENT: As the curtain is drawn back on BioShock’s villain, one of the most subversive
narrative rug-pulls is carried out.
WHY? Storytelling in videogames is often criticised, but Ken Levine’s script provided a hugely thought-provoking twist.
109. VIDEOGAME MOVIES SUCK
THE MOMENT: When the Super Mario Bros. movie adaptation is released and the world weeps.
WHY? Not even the late, great Bob Hoskins can save this atrocity. And so starts the calamitous history of videogame movie adaptations.
108. THE DOWNFALL OF ARCADES
THE MOMENT: As home consoles and online interactivity become the predominant videogame hardware, the popularity of arcades dwindle.
WHY? For many gamers, arcades were formative to their love affair with the medium, and their continued closure, not to mention waning status, signals that their time has passed.
107. FINDING YOSHI
THE MOMENT: Collecting all 120 stars in Super Mario 64 and finding an old friend on top of the castle.
WHY? Finding Yoshi felt like a genuine reward for persevering through every puzzle and collecting all the stars in the game.
106. THE PASSING OF A LEGEND
THE MOMENT: Not a great moment, rather an acknowledgment of a great man. When Apple co-founder Steve Jobs passed away in 2011, he left an indelible mark on the games industry.
WHY? Jobs was a strong advocate of gaming; his technology innovations paved the way for modern game consumption.
105. THE MOBA TAKES OVER
THE MOMENT: When a small free-to-play title caught the attention of the wider gaming population
and went on to be one of the most popular and profitable games of all time
WHY? League Of Legends proved that the MOBA was not just the ‘next big thing’, but a valid and rewarding genre in itself. Riot Games, in a demonstration of admirable market awareness, took what DotA was doing and improved upon the formula. League of Legends has inspired a massive following around the world, and proved to wider media that eSports isn’t just a forgettable facet of the industry.
104. NSA SPIES ON WORLD OF WARCRAFT
THE MOMENT: When leaked documents revealed that American and British intelligence agencies had infiltrated various online games with the objective of hunting down terrorists.
WHY? It’s the sort of political paranoia nonsense that seemed like it was straight out of The Thick Of It… except in this case it absurdly turned out to be very real.
103. ENGAGE PREDICTS MOBILE GAMING
THE MOMENT: The precursor to the iGeneration, Nokia’s ill-fated N-Gage bridged mobile phone and handheld videogame technology, paving the way for casual gaming today.
WHY? Despite a lukewarm sales reception, Nokia’s visionary device successfully anticipated the future of mobile gaming.
102. BLACK MESA WELCOMES YOU
THE MOMENT: Standing on a train, touring the Black Mesa facility and entering the world of Half-Life.
WHY? It immersed players into the game world using limited interactions and simplistic visual storytelling. One of the finest opening sequences of all time.
101. STUDIO LIVERPOOL WIPEOUT
THE MOMENT: When Sony shut one of its most celebrated first-party studios relatively recently in 2012.
WHY? One of Britain’s most talented developers defining PlayStation brand, Studio Liverpool will be sorely missed.
100. GAMES™’S FIRST 10
THE MOMENT: It took two issues, but Metroid Prime has the distinct honour of being awarded
games™’s first perfect 10.
WHY? “The elusive ten is reserved for game of incredible, irrefutable quality.” With only a handful of tens handed out to date, it remains a high watermark.
99. THE RETURN OF THE POINT AND CLICK
THE MOMENT: When the point-andclick genre became cool again, thanks to a new wave of involving narrativeled games.
WHY? As videogames evolved to incorporate more intricate forms of storytelling, the point-and-click (or adventure game) re-emerged triumphant.
98. 360 RINGS DISASTER
THE MOMENT: Xbox 360 owners around the world discovered three little red lights that spelled doom for their console.
WHY? It led many to question the quality of Microsoft’s platform, not to mention the cost of companies competing to release their hardware first.
97. THE BATTLE OF BATTLEFRONT 3
THE MOMENT: When Battlefront 3 was in development, then out of development, then in development, then out of…
WHY? Easily one of the most anticipated games stuck in development limbo, Star Wars: Battlefront 3 has had a tumultuous development that would rival Duke Nukem Forever.
96. MODISH MOD
THE MOMENT: The PC community reclaimed game design for the bedroom coder and reinvented existed games.
WHY? This tinkering movement fundamentally changed the way developers approached PC game
design, opening the architecture for its consumers to use its groundwork as a springboard for new ideas.
95. THE DEAD RISE
THE MOMENT: The dead rise from the grave. From the straight-up zombie shooter to the poignant human stories set in the zombie apocalypse, zombies take over the world of gaming.
WHY? Zombies have always been an integral part of gaming – they allow for a brainless, generic enemy that doesn’t carry the too-close-to-home empathy that human enemies do and have AI that's much easier to code. The recent surge of popularity of zombies started with the likes of Call Of Duty: World At War’s ‘zombie mode’ and DayZ but other titles to take advantage of the unique opportunities the brainless undead allow for in game design are the likes of Red Dead Redemption, Dead Space, Dead Island and Left 4 Dead.
94. JAPAN GAMING GOES PLATINUM
THE MOMENT: After the closure of Clover Studios, staff migrated to form Platinum Games and the madness continues still…
WHY? Bayonetta, Vanquish and Metal Gear Rising: Revengeance, Platinum’s ability to amaze is only surpassed by its uncanny capacity to surprise.
93. PC OVERTAKES THE C64
THE MOMENT: The IBMcompatible PC overtakes the Commodore 64’s market share for the first time in 1985.
WHY? The rival computer standards of the Eighties began to give way to the PC, gaming’s longest-serving platform.
92. SATURN LAUNCH
THE MOMENT: Sega announced at E3 1995 that the Saturn will launch that day.
WHY? Sega shot itself in the foot. The surprise announcement upset retailers, plus the PlayStation beat its price.
91. COMPLETING YOUR POKÉDEX
THE MOMENT: Capturing all of the original 150 (151 if you’re lucky, 152 if you count the glitch Missingno) Pokémon.
WHY? Pokémon Red/Blue was the first taste of interactive social gaming and swapping Pokémon with other players was a seminal gaming moment.
90. MARIO MULTIPLIES
THE MOMENT: Nintendo reveals the power of GameCube with two technically impressive demos of Super Mario 128 and The Legend Of Zelda.
WHY? It was the promise of both titles that would eventually lead to disappointment when neither came to fruition.
89. THE RETURN OF THE FIGHTING GENRE
THE MOMENT: After years of waiting, Capcom revealed the long-awaited return of Street Fighter.
WHY? Street Fighter IV triggered the ensuing comeback of the fighting genre, which had been dormant for years.
88. CAPCOM’S CYNICAL DLC STRATEGY
THE MOMENT: When gamers discovered additional content hidden in Street Fighter x Tekken, to be unlocked with a DLC 'key' released at a later date.
WHY? It took a business model to an extreme and the backlash forced all publishers into re-thinking DLC plans.
87. THE FANTASY EXCLUSIVE
THE MOMENT: One of Sony’s most prestigious exclusive franchises, Final Fantasy, quietly goes
multi-format with Final Fantasy XI on PC.
WHY? It not only signalled the end of a lucrative partnership but also the gradual disintegration of third-party exclusivity.
86. PLAYSTATION IS HOME ALONE
THE MOMENT: Sony promises a progressive and revolutionary social platform for PlayStation 3.
WHY? The risk didn’t pay off. Home didn’t become the all-encompassing social hangout Sony anticipated and with hefty load times and general buffoonery, serious gamers ignored its existence.
85. YOUTUBE CLAMPS DOWN
THE MOMENT: YouTube’s content ID removes thousands of hours of gaming content for copyright reasons.
WHY? It was a slap in the face of the gaming community, stripping away the creative expression that feeds the core of gaming culture.
84. THE END OF LUCASARTS
THE MOMENT: After toiling away working on licensed Star Wars titles, the once great LucasArts is shut down.
WHY? LucasArts defined the adventure game genre and while its halcyon days had long passed, that did little to soothe the pain of its closure.
83. DOUBLE-A TURNS TO INDIE
THE MOMENT: When the number of middle-tier developers diminished and indie development filled the space.
WHY? With smaller studios and publishers facing bankruptcy, smaller development teams establish stability as the industry faced its most turbulent time.
82. GAMES AS REAL WORLDS
THE MOMENT: When you take down your first dragon in Skyrim and the sheer scale and depth of Bethesda’s RPG is revealed.
WHY? It instantly became the RPG for all others to be compared to. Vast in scale and head-spinning in attention to detail, it’s hard to imagine any game topping that immersive sense of majesty any
time soon.
81. SONY’S FAILURE TO LAUNCH
THE MOMENT: Sony releases the PS3 in Europe after several delays, courting criticism and driving
consumers to Xbox 360.
WHY? A major misstep in Sony’s strategy for PS3, it would take years for the company to reclaim dominance in several international regions.
80. DEATH OF SHAREWARE
THE MOMENT: After less than a decade, the golden age of shareware – developers giving away their software for free – comes to an end.
WHY? While shareware became a thing of the past, a more refined business model would emerge, while it also became the basis for many contemporary videogame business practices.
79. THE META-GAME GNOME
THE MOMENT: Carrying a gnome through the entirety of Half-Life 2’s campaign to unlock a special achievement.
WHY? While a bizarre, arbitrary task, the gnome achievement represented the birth of the achievement meta-game. Thanks, we guess?
78. ROCKSTEADY SAVES BATMAN
THE MOMENT: Nobody expected much from Batman: Arkham Asylum, but a small studio from London changed the face of licenced videogames.
WHY? After years of interminable bargain-bin fodder, the licensed videogame is legitimised, and the
successful videogame/movie franchise continues today.
77. GAMERS GET WAGGLING
THE MOMENT: When Sony and Microsoft viewed Nintendo’s success in motion controls and wanted a piece of the pie.
WHY? Neither Kinect and PlayStation Move successfully capitalise on Wii’s success, showing that it’s not just about great tech but great ideas.
76. DEVELOPERS EARN ACHIEVEMENTS
THE MOMENT: When the British Academy of Film and Television began to award outstanding
achievements in game design.
WHY? It was the long awaited acknowledgment and validation of the medium as a genuine creative platform.
75. THE GREAT INVENTOR
THE MOMENT: One of the leading creative voices of Nintendo’s early years sadly passes away in 1997.
WHY? The creator of the Game Boy, Game & Watch and the modern-day D-pad, Gunpei Yokoi’s work shaped the modern gaming world.
74. DLC BECOMES BIG BUSINESS
THE MOMENT: While downloadable content had existed in some form for years, it was the
Dreamcast that pioneered the idea on home consoles.
WHY? Today, DLC is a valuable commodity to both the consumer and publishers, used as a powerful marketing weapon. Love or hate the idea, it’s changed the industry at its core.
73. SONY UPGRADES USERS
THE MOMENT: Sony unveiled its answer to Xbox Live: low on cost, high on free stuff.
WHY? The PlayStation 3 eventually got one over its rival Xbox 360 with free online play, but when it did launch a subscription service – offering free and discounted games –Sony set the precedent for
consumer value.
72. THE END OF THQ
THE MOMENT: When one of the world’s biggest publishers announced bankruptcy and
sold its assets.
WHY? In the post-recession industry, THQ’s tragic closure proved that no one was safe.
71. GIANT ENEMY CRABS
THE MOMENT: Genji: Days Of The Blade is shown at E3 2006, the game based on the actual history of Japan. Then a giant crab shows up.
WHY? The meme-bait was widely ridiculed and contributed to Sony’s most embarrassing E3. Still referenced even now, it was proof that games culture was at a point where words had to be chosen
much more carefully, because a lot more people were watching.
70. THE DAIGO PARRY
THE MOMENT: Like the Super Bowl of fighting games, Daigo Umehara and Justin Wong fight to the last pixel in Street Fighter III: 3rd Strike during EVO 2004. WHY? The resulting parry (where
Umehara counter-attacks from a sliver of health) typifies the electric atmosphere of tournament gaming.
69. RETURN OF THE KING
THE MOMENT: After years wallowing in development limbo, Duke Nukem Forever is finally released. Be careful what you wish for…
WHY? It was a sobering lesson for all involved in the dangers of hype.
68. THE BIRTH OF THE MOBA
THE MOMENT: When a simple Warcraft III mod became an industry game-changer.
WHY? DotA invented the modern MOBA as we know and with it hundreds of hours were lost to the ether.
67. MULTIPLAYER ASSAULT
THE MOMENT: Call Of Duty 4: Modern Warfare is released with a fresh angle on competitive online shooting. WHY? Lifting inspiration from the RPG genre, Modern Warfare brought
progression into the online arena.
66. DOUBLE FINE’S ADVENTURE
THE MOMENT: When Tim Schafer took to Kickstarter to raise money for his point-and-click adventure game.
WHY? It didn’t just kickstart his game, but it also kickstarted a valid alternative to the traditional publisher system.
65. FIRST WOMEN IN GAMES CONFERENCE
THE MOMENT: Created to promote and support the progression of women within the games industry, the first Women In Games conference promotes gender equality in the industry.
WHY? After criticism that the industry treats women unfairly, the conference offered and still offers additional opportunities and encouragement to an often overlooked sector of videogames.
64. BITTEN BY THE F2P BUG
THE MOMENT: Microtransactions and pay walls replace the traditional retail-pricing model.
WHY? While divisive and often exploited, free-to-play was a major turning point both in corporate and creative practice.
63. A YEAR OLD EASTER EGG
THE MOMENT: After a year on release, it’s revealed that a Naboo Starfighter is hidden within Rogue Squadron on N64.
WHY? It’s rare for an unlockable feature to surprise gamers; it was even rarer for one to remain hidden for so long.
62. MS PAC-MAN
THE MOMENT: Ms. Pac-Man becomes the first female protagonist in gaming history in 1982.
WHY? The original Pac-Man was designed to appeal to women but Ms. Pac-Man was the first to attempt to address equality in a visual way.
61. EVIL INVADES DARK SOULS
THE MOMENT: You’re battling through the world when an ominous warning appears: ‘You Are Being Invaded’
WHY? One of the most inventive uses of online. Nothing quite strikes fear into the hearts of players like a roaming phantom out to steal your souls.
60. VIRTUAL REALITY RESURGENCE
THE MOMENT: After many failed attempts in the past, a new era of virtual reality promises to bring players closer to games than ever before.
WHY? With Sony and Facebook developing rival products, it’s clear that virtual reality is going to play a big part in the way we play games in the future.
59. THE FIRST THIRD PARTY PUBLISHER
THE MOMENT: In 1979, Activision entered the software game and started producing cartridges for the Atari 2600. It invented the third-party publisher. WHY? Activision paved the road for thirdparty
publishing at large, proving you didn’t need to manufacture hardware to develop great games.
58. INFINITY WARD WALKOUT
THE MOMENT: When several key staff at Infinity Ward left Activision over pay and creative disputes.
WHY? It highlighted unfair practices within the industry, while also rocking consumer faith in the publisher. The ensuing legal battles continued for some time after the event.
57. INDIE GAME: THE MOVIE
THE MOMENT: A documentary filmmaker explores the lives of several notable independent game
developers, including Phil Fish, Jonathan Blow, and Team Meat.
WHY? It offered a rare insight into the minds behind some of the most inventive games of recent years.
56. SEQUELS GO DARKER
THE MOMENT: Everything goes a bit Chris Nolan when several old franchises got revived with an edge.
WHY? We’ve seen Tomb Raider get dirty, Batman bloody and Castlevania horrific. Gritty sells.
55. SEGA STOPS MAKING CONSOLES
THE MOMENT: After the commercial failure of the Dreamcast, Sega retires from the console arms race.
WHY? Sega defined the childhoods of many with its consoles. Depending on how you look at it, the world is either little more or a little less blue without them.
54. COMPLETING PORTAL
THE MOMENT: Hearing GlaDOS’ melodic parting words, composed by Jonathan Coulton.
WHY? A witty and unforgettable denouement from the malevolent AI. Valve shows how its done.
53. THE BIRTH OF EASTER EGGS
THE MOMENT: Adventure developer Warren Robinett created a secret room in his 1979 Atari game
crediting him with its creation.
WHY? When the secret was discovered after release, Atari decided to leave it, starting the trend of hidden easter eggs in video game.
52. VIRTUAL LIFE STALLS
THE MOMENT: EA launches SimCity. Fans are outraged about always-online connection as
servers collapse under the weight of traffic and a torrent of bugs emerge.
WHY? Listen to your audience. EA learnt a valuable lesson by going against the wishes of its community.
51. THE ARRIVAL OF CERTIFICATION
THE MOMENT: Concern rises about the amount of violence in games like Doom and Mortal Kombat. In 1994, the ESRB is born.
WHY? The established ratings board proved the increasing popularity of gaming, and the need for classification.
50. PSYCHO MANTIS READS YOUR MIND
THE MOMENT: Metal Gear Solid’s Psycho Mantis baffled players with his mind-reading abilities.
WHY? A moment of horrifying inventiveness, this boss battle freaked players out by reading through save data, drawing on a number of measurable habits. Pure meta brilliance.
49. THE FIRST ISSUE OF GAMES™
THE MOMENT: 2002, the first issue of games™ is published with Splinter Cell adorning the cover.
WHY? Because without it you wouldn’t be reading these words right now.
48. PS2'S DVD DRIVE
THE MOMENT: Sony releases its latest console boasting a DVD drive that gives it a technological edge over its competitors.
WHY? The DVD drive changed everything for developers. It opened up possibilities for storage and enhanced graphics and characterisation. No looking back.
47. HAIL TO THE CHIEF
THE MOMENT: Halo is released on Microsoft’s Xbox console and the world pays attention. The first-person shooter wasn’t just for PC gamers any more – Halo made sure of that.
WHY? Halo’s release marked more than just a coming of age for developer Bungie – it was a game that proved the first-person shooter could not only work on consoles, but – in some ways – also outshine their PC predecessors. Halo’s open-ended level design showed other designers that an FPS didn’t just have to operate in a corridor, and the repercussions of the game’s innovative vehicular combat are still felt in releases to this day.
46. THE GOLD NINTENDO QUALITY SEAL
THE MOMENT: When Nintendo was resilient in the face of the market crash and ensured that its software met a high standard, marking it with a gold seal.
WHY? First used by Nintendo of America, it was later used by Nintendo of Europe and was a promise of quality after certain negatively received games such as Custer’s Revenge. This push for quality control lead to some of the most groundbreaking games of all time.
45. PC BECOMES BETTER THAN CONSOLE
THE MOMENT: When 3D graphics cards became affordable in the mid-Nineties, and PC gaming opened up.
WHY? With more personal computers capable of advanced graphics, the PC became the technological leader in the games industry.
44. MUD CLEANS UP
THE MOMENT: Multiplayer text adventures that incorporated multiple genre elements become quite important…
WHY? Games like World Of Warcraft and EverQuest wouldn’t be possible without the transformative impact MUDs had on a generation of developers.
43. CAN IT RUN CRYSIS
THE MOMENT: Crytek releases Crysis and everyone questioned the quality of their PC hardware.
WHY? With the enhanced graphical capabilities, this was the start of the PC’s comeback.
42. THE NO RUSSIAN MISSION
THE MOMENT: An early scene in Call Of Duty: Modern Warfare 2 put you in the shoes of a terrorist tasked with brutally gunning down civilians in an airport.
WHY? It was tabloid-baiting controversy; the type that propelled GTA to the top of the charts in the early Nineties. Publishers once again started to exploit gratuitous content to publicise their products.
41. BECOMING A FAKE ROCK GOD
THE MOMENT: The release of a game that enabled players to pick up plastic instruments and attempt to play along to popular music.
WHY? The oversaturation of Guitar Hero and Rock Band was a lesson in mistreating brands and undervaluing consumers. Still, it was fun while it lasted.
40. VISUAL UPGRADES
THE MOMENT: Publishers re-release their old products with a shiny HD spiff-job.
WHY? It gave birth to a cynical business model that grows ever more dubious as Rockstar, Sony and Square Enix released enhanced versions of games less than a year after their release.
39. GAMING ENTERS MAINSTREAM TV
THE MOMENT: When South Park creators Trey Parker and Matt Stone showed they understand videogames.
WHY? The entertainment industry outside of videogames has proven time and time again it doesn’t understand the medium. With knowledge and love, South Park episodes like Make Love Not
Warcraft satirised our passion brilliantly.
38. THE PSN HACKING SCANDAL
THE MOMENT: Hacker group Anonymous break through Sony’s firewall and take down the PlayStation Network.
WHY? It was a huge blow for Sony and it took years to rebuild consumer trust.
37. NEW REWARDS
THE MOMENT: Xbox introduced Achievements, creating a new type of challenge for players, and an addictive way to push players to finish games.
WHY? It changed the way videogames are played and designed. With an Achievement or Trophy, developers could lead gamers to explore every inch of the game world.
36. THE CASUAL GAMER
THE MOMENT: Nintendo’s new console broadens the appeal of gamers and invites everyone and their gran to play along.
WHY? Casual gaming became very big business, an untapped market much more fruitful than previous thought. It turns out that gaming is something for everyone.
35. GAMING BECOMES A SPORT
THE MOMENT: When professional gaming evolved to new heights, with millions around the world
watching competitions.
WHY? While its still in its infancy, eSports is poised to launch competitive gaming into the stratosphere.
34. TECHNOLOGY MAKES MORE EMOTIVE GAMES
THE MOMENT: As mo-cap and more advanced animation technology becomes standard, acting enters the forefront of videogame storytelling. WHY? As the medium demands quality performances from its triple-A games, giving actors like Nolan North and Troy Baker celebrity status is justified.
33. 3D IN YOUR HANDS
THE MOMENT: As 3D gaming fails on home consoles, Nintendo brings it to the handheld with spectacular results, proving it wasn’t just a gimmick.
WHY? One of the few innovations that felt worthwhile in recent years, the Nintendo 3DS took gamers into a new dimension.
32. THE VIDEOGAME CRASH OF 1983
THE MOMENT: After a raft of poor software due to a lack of quality control, the US games industry suffered an inevitable collapse in 1984.
WHY? Quality over quantity became the new mantra. It would take Nintendo’s guiding hand to get the industry back on track.
31. AN EVOLUTION OF GAMING FORM
THE MOMENT: A text-based game called Zork changed the face of game design forever.
WHY? Zork ’s undulating world of mystery and intrigue enraptured players without the need for graphics. This was all about the storytelling.
30. FIRST USE OF MOTION CAPTURE
THE MOMENT: Rise Of The Robots wasn’t the most memorable game but it was the first to implement motion capture into a videogame.
WHY? Motion capture would be essential for realism, while rudimentary here, it was the beginning of a new age of animation.
29. THE FIRST VIDEOGAME CONSOLE
THE MOMENT: Ralph Baer releases the world’s first home videogame console, the Magnavox Odyssey.
WHY? Not only was it a breakthrough moment, but Baer’s design was hugely farsighted, shaping many of the games we play today – from genres like sports to online experiences.
28. ULTIMATE CONTROL
THE MOMENT: The PlayStation controller enhances player control with the inclusion of two thumbcontrolled analogue sticks.
WHY? It set the industry standard for ergonomic precision and player control. Sony hasn’t dared to radically alter the design since.
27. NINTENDO’S LOSS IS SONY’S GAIN
THE MOMENT: After several years of development, Nintendo and Sony fail to come to a deal over a CD add-on, and the rest is history…
WHY? If the deal between the two companies had gone through, it’s unlikely that Sony would have entered the console marketplace when it did – the very fact that it ended up releasing the PlayStation redirected the gaming industry and made it a far more mainstream affair, specifically in the West.
The move to CD also allowed Sony to poach the blockbuster Final Fantasy VII from Nintendo – a game whose graphics solidly established Sony as the best console-makers at the time. If Nintendo had managed to hold onto Final Fantasy, we’d have a very different industry history.
26. HOW TO SELL A GAMES CONSOLE
THE MOMENT: Released in 1989 with Tetris, the Game Boy goes on to become one of the best-selling videogame consoles of all time.
WHY? The perfect mix of hardware and software that made a truly gamechanging package.
25. RISE AND FALL OF NINTENDO
THE MOMENT: Nintendo continues to attract criticism over its dwindling hardware sales with the
lacklustre release of the Wii U, and its subsequent media confusion.
WHY? The company’s unwavering persistence and constant reinvention means that it’s never too late for Nintendo to turn its fortunes.
24. GAMES BECOME BIGGER THAN FILMS
THE MOMENT: With the likes of Grand Theft Auto and Call Of Duty, videogames become a more profitable industry than movies and music.
WHY? Videogames became not just a hobby for hermits living in their parent’s basement; this is an industry dominating the globe.
23. TOYS AND GAMES UNITE TO SELL MILLIONS
THE MOMENT: The launch of Skylanders bridges the gap between toys and interactive entertainment.
WHY? A multi-million dollar concept that exploited a gap in the market, appealing to an entirely new type of gamer.
22. LET’S PLAY
THE MOMENT: YouTube, Twitch, Machinima. Video content is the definitive force of a new
generation of videogame consumers.
WHY? Videogame critique evolves into YouTube stars and Twitch streams. For better or worse? You decide.
21.THE GAME MAKER
THE MOMENT: Epic launches its Unreal Engine, making an accessible toolkit for developers across the world. WHY? It almost became the industrystandard game engine. The Unreal Engine is responsible for bringing some of the most memorable gaming experiences to life.
20. GAMING IS REDEFINED BY APPLE
THE MOMENT: When Apple released the iPhone Software Development Kit (SDK) in 2008, mobile gaming changed. WHY? Mobile games existed before, but the release of the SDK matched with
Apple’s intuitive touchscreen and digital distribution platform was a flashpoint in the medium.
19. COMPLETING A MARIO LEVEL
THE MOMENT: Stepping inside the Mushroom Kingdom, stomping on Goombas and jumping for the flagpole.
WHY? This was where adventure gaming began for many. As influential as it was exhilarating, it’s game design at its purest.
18. BAT AND BALL
THE MOMENT: Pong: the ball goes left, the ball goes right, the ball goes left… oh, you get the idea.
WHY? It generated the type of massmedia buzz that sent consumers into a frenzy. Videogames had arrived.
17. SEGA’S SWANSONG
THE MOMENT: The last console Sega manufactured, the Dreamcast, was as innovative as it
was overlooked.
WHY? Its major contribution can’t be overstated: it brought online gaming into the living room with its built-in modem.
16. MULTIPLAYER GAMING ENTERS THE HOME
THE MOMENT: Out of the arcade and into the living room, Street Fighter II is the most influential beat-’em-up of all time.
WHY? It helped to re-popularise multiplayer gaming both at home and in the arcade, making it a driving force in the industry.
15. THE FIRST LICENSED GAME
THE MOMENT: Raiders Of The Lost Ark was the first game to take its content officially from an outside source.
WHY? There’s been some huge money exchanged for movie licensed – like Atari securing ET for $23 million. It remains big business to this day.
14. THE LAUNCH OF WORLD OF WARCRAFT
THE MOMENT: World Of Warcraft brought to life a world unlike anything else that came before it. It was huge, deep, and connected millions.
WHY? It’s one of the most important games of all time. A spare timeconsuming fantasyland that galvanised the MMO genre, it achieved the Guinness World Record for being ‘the most popular MMORPG’ based on subscribers. It expanded beyond just gaming, catching the attention of Trey Parker and Matt Stone of South Park, catching the attention of sociologists who were keen to see how online life emulated real life, and market analysts who closely observe how gold farming and money changes hands in the virtual world.
13. STEAM ARRIVES
THE MOMENT: Just prior to the launch of Half-Life 2 Valve releases a new digital distribution
platform, Steam.
WHY? A huge innovative platform that didn’t just offer downloadable games but a raft of accessible features aimed at both developers and the community.
12. MINECRAFT CHANGES THE WORLD
THE MOMENT: A retro-inspired game that enabled players to break wood and build houses. What’s all the fuss about?
WHY? The survival-horror/education/creative experience has so many applications that it has transcended ‘gaming’ altogether. One of the most versatile games that exists, if you can get past the look of it, it’s a joy to explore.
11. THE BIRTH OF THE FPS
THE MOMENT: With BFG in hand and a horde of demons running towards you thirsty for blood, the first-person shooter was born. Doom came bursting onto the gaming scene, unapologetically and brilliantly violent.
WHY? Aside from more-or-less inventing the first-person shooter, Doom also pioneered online distribution, online communities and modding.
10. GTA REFINES OPEN-WORLD GAMING
THE MOMENT: Stepping onto the streets of Liberty City for the first time was an awe-inspiring experience. The first 3D Grand Theft Auto not only blew the door wide open for open-world gaming, but it also found a place for mature storytelling.
WHY? Grand Theft Auto has become an industry juggernaut and there are few games that can claim to have had such a pervasive influence over the medium in the last decade. What DMA Design (and
later Rockstar) achieved was nothing short of extraordinary.
9. THE MODERN GAMES CONSOLE
THE MOMENT: When your home videogame console wasn’t just capable of playing videogames but could play a whole host of media. From DVDs to Bluray and now to television streaming apps
and exclusive video content, videogame consoles no longer exist; they’re only a part of the multimedia entertainment hubs we find ourselves with.
WHY? Both Microsoft and Sony have spent the past few years emphasising how important multimedia is for the future of gaming. Integrating TV functionality, securing exclusive deals with the likes of ESPN and Netflix. It’s the beginning of a path that leads to the ‘No Console’ generation – videogames simply being streamed through your television.
8. THE 3D PLATFORMER
THE MOMENT: Bounding from the 2D platformer into the vibrant world of 3D, Super Mario 64 reimagined both Mario and the whole platformer genre he popularised. With seemingly
infinite potential of computer graphics, designers were suddenly only limited by their imagination.
WHY? In a time before Super Mario 64, 3D graphics were basic and mostly restricted to a two-dimensional plane. Super Mario 64 rewrote the book of game design, founding the third-person action game and introducing analogue control. Nearly twenty years on, this excellent
game has rarely been bettered.
7. GAMERS GET CONNECTED
THE MOMENT: Whether it’s downloading content, playing others online or just exchanging barbs on a forum, the role that interconnectivity has had in the formation of videogames has been second to none.
WHY? While the internet, and our subsequent involvement with other gamers hasn’t always had a direct impact on gaming, it’s hard to think of a single facet of videogame culture that doesn’t
involve the internet in some fashion.
6. THE BEGINNING OF THE MMO
THE MOMENT: When Ultima Online was launched and created the first widely popular massively-multiplayer online game. Players quest and interact with each other in an involving, richly detailed world where they can fully inhabit a new identity in a virtual landscape.
WHY? The popularity of Ultima Online and the level of immersion that the MMO offered caught the attention of other developers. The influence could be felt far and wide, paving the way for EverQuest
and the ubiquitous World Of Warcraft.
5. HANDHELD CONSOLES
THE MOMENT: Various LED, VFD and LCD handheld games appeared over the years, but it was Nintendo’s continued ingenuity that resulted in the Game Boy that made the handheld console such a
fundamental part of the industry.
WHY? Why is the handheld console place substantially higher than the home console on the list? Well, it’s had the more overriding influence on gaming through the years than any other hardware.
Looking at today’s mobile, touchscreen and downloadable games, the handheld market has had the biggest impact on the industry at large.
4. E3 ESTABLISHES THE GAMES INDUSTRY
THE MOMENT: The Electronic Entertainment Expo is established in 1995, a trade fair hosting the world’s media that promotes the latest industry innovations and software. At first a gaudy cockfight
that evolved into the most important industry event on the calendar.
WHY? It established the games industry as we know it. It wasn’t just a trade show; it was a statement of intent. Once E3 was established, gaming had its own voice and a publicity machine that dwarfed all other entertainment sectors. Gaming was now a force of nature.
3. TOUCH CONTROLS REDEFINE GAMING
THE MOMENT: Devices boasting touchscreen functionality offer a unique way for players to interact with games. Designers suddenly had a completely new way to interpret the medium, which
had its own unique creative advantages and limitations.
WHY? While the use of touchscreen on devices such as the Nintendo DS was fairly basic, it wasn’t until tablet and mobile devices became more advanced that it had a wider impact on gaming. A whole
new generation of gamers are being raised by touchscreen devices and the transformative impact this will have has merely been hinted at to date.
2. SOCIAL GAMING BECOMES THE FUTURE
THE MOMENT: FarmVille and Candy Crush Saga become both hugely popular and massive money-spinners overnight, proving that social media is a legitimate gaming platform.
WHY? Social media has always been a powerful ally of videogames but the assimilation of gaming and social media platforms has opened up the marketplace to a wealth of potential. While browserbased games have yet to capture the imagination of hardcore gamers, it won’t be long before the concepts used in Facebook games ebb into traditional platform titles.
1. SPACE INVADERS
THE MOMENT: By the time Space Invaders reached arcades in the late Seventies, space fever had gripped America. Star Wars and Close Encounters Of The Third Kind had both proved to be huge successes at the US movie box office and there was an appetite for more space-set adventures.
At the time most other coin-ops were grounded in reality – either sports or racing simulators, with maybe the odd Western shootout. Space Invaders offered players a world completely unlike their own. Waves of extra-terrestrial enemies fall down the screen, its thematic structure presenting a underlining narrative that was uncommon at the time.
It was an original, inventing genres, introducing tropes that we’ve all grown familiar with over time –
player lives, enemies returning fire – and popularised the concept of achieving a high score (while also recording score data to the internal memory). The open-ended nature of the gameplay and the allure of leaving your own mark on the scoreboard attracted queues of curious patrons eager to see what all the fuss was about. It epitomised the sense of community that defined the arcade years.
WHY? Space Invaders was the game that brought the industry in the big leagues. Everyone started to pay attention after Space Invaders; people wanted to play it, businesses wanted to invest. It catapulted the entire medium into the spotlight.
The game would justify the top spot on this list for the sheer number of advancements it made in the industry both in the arcade and home consoles. However, the wider cultural impact that the game had is a far better testament to the work of creator Tomohiro Nishikado. With a suite of easily recognisable sprites and simple but engaging visual design, Space Invaders became the first global gaming brand. Hundreds of articles were generated in both print and television media, while merchandise opportunities swelled, emphasising its impact on popular culture. In 1980 Atari hosted The Space Invaders Tournament, the first electronic sports event of its kind.
Without Space Invaders it might have been years before videogames grew to such a level of prominence, or for developers to understand the broader appeal that the medium had. The impact that Space Invaders had on videogames has been compared to that of The Beatles in the pop music industry. That might be a grand statement but one thing is for certain: without Space Invaders the industry would be a very different place today and a little worse for it.
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